B BrickPong

One ball in.
Three hundred out.

BrickPong is a brick breaker built around a single idea: catch the right orb and the board stops being a puzzle and becomes a storm. One ball becomes two, then six, then thirty, and the wall in front of you comes apart all at once.

Coming to the App Store for iPhone. Requires iOS 17 or later.

What is in it

105Boards
315Stars
320Balls at once

Eighty boards across four chapters — Basics, Easy, Standard and Hard — and twenty-five more in a section of its own.

The orbs

Bricks drop them. Nothing modifies a single ball, because with three hundred of them on screen you would never see it — every orb changes the whole board or changes your paddle.

Balls ×2 blue Every ball in play becomes two.
Balls ×3 orange Every ball becomes three. Twice in a row is the run you tell people about.
Wide paddle cyan A much wider bat, for a while.
Slow motion violet Everything crawls, so a screen full of balls becomes readable again.
Safety net lime A floor across the bottom of the board. Nothing is lost while it holds.
Risk ×5 red Five times the balls, and half a paddle to catch them with.

A world tour, drawn in bricks

Past the four chapters sits a section of twenty-five boards, each one a country rendered as a wall you have to take apart: the Parthenon on the Acropolis rock, an aqueduct in three arcades, the torii at Itsukushima under Fuji, the Great Wall over a ridge, the Giza pyramids and the Sphinx, Table Mountain over the bay.

They are the largest boards in the game — around fifteen hundred bricks each, with steel through them that never breaks — and they are drawn to be recognised before they are cleared.

What it costs

BrickPong is free, and paid for by advertising. There is a banner on the menus, a full-screen ad before a level once you have played two boards that day, and an optional ad on the game-over screen that buys you one more life, twice per run.

Nothing is ever shown over the playfield. No banner during a run, none on the pause screen, and no ad for quitting a level or retrying one you just lost.

If you would rather not see any of it, one payment removes advertising permanently. It is not a subscription, and there is nothing to cancel.

A shop that cannot be finished with money

Clearing boards earns Chips, and Chips buy the way the game looks: paddles, balls, trails and scenes, plus combos that dress several at once. You can buy Chips if you want to, and every one of them can also be played for.

The expensive items are gated behind stars as well as a price — and stars are only ever earned by clearing boards well. They cannot be bought, in any pack, at any price. The biggest Chips pack in the store still leaves most of the shop locked behind boards you have not cleared yet, which is the point.

Made by hand

Every board is authored

Not one of the 105 boards is generated. Each is drawn as a grid, tuned for how long it plays, and placed on the ramp on purpose.

Every sound is synthesised

The bounces, breaks, pickups and fanfares are oscillator maths rendered in code. There are no samples and no sound library. The music is a single looping backing track, in the key the effects are written in.

Difficulty is spectacle, not precision

Every level hands you the same paddle and the same ball speed. What grows is the size of the wall and the size of the storm — not how exactly you have to hit things.

One thumb, portrait, offline

Play it one-handed on a train. There is no account, no sign-up and no login, and the game itself needs no connection.

Privacy

There is no account and no profile. Your progress, stars, Chips and settings are saved on your iPhone and never leave it — we cannot read them, and deleting the app deletes them.

Two services are contacted, and neither reports anything about you as an individual back to us: Google AdMob, to request the advertising that pays for the game, and RevenueCat, to remember a purchase so it survives a reinstall. In the EEA, the UK and Switzerland you are asked to consent before any of it, and you can change that answer at any time from the app's settings screen. The privacy policy sets out exactly what each one receives.

BrickPong is an independent game by Nick van den Hoven. It is not affiliated with or endorsed by any of the places, sports or landmarks its boards depict.